It seems like the AppsGeyser Monetization system confuses a lot of our users, so I thought I’d clear things up.
First, you need 100 daily installations. Getting 100 installations in one day isn’t the same thing. We have to take your average for a week. That means it’ll take at least a week before you’ll be eligible for monetization. Sometimes there’s a lot of excitement about a new app, and people rush to download it. After a few days, the excitement dies down. To qualify, you’ll have to hold the excitement up for a week.
Sometimes, the AppsGeyser statistics are different from the ones you see in Google Play. When a user downloads your app from Google Play, but doesn’t install it, our statistics do not record it. Additionally, we only update our statistics once a day, so the ones you see on our site can be as much as a day behind.
Some tips on how to get an app downloaded more.
The next requirement is usages. On average, users will need to use your app 3 times per download. This is likely to take a few days, too.
Some tips on keeping an app in constant use.
Once you’ve met those two requirements, you’ll be able to add your own banner to your app, and it’ll be seen half of the time instead of AppsGeyser’s banners.
When it comes to monetization, you have a number of options. We explain how to use Inneractive, AdMob, and LeadBolt. You can also use pay-per-call affiliate links. If you do it right, you can make a lot of money with your AppsGeyser app ad banners.
Another recent change we’ve made is in terms of our Market (formerly the Gallery). We’ve eliminated our approval process. As soon as your app is listed in Google Play, you can apply to be listed in our Market, and we’ll list it.